mekanism / Mekanism

A mod for Minecraft
MIT License
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Bio-Fuel Energy Cycle is broken #45

Closed LordSimpson closed 11 years ago

LordSimpson commented 11 years ago

Currently the cost to produce biofuel is higher than the output from burning it in the bio-generator

Crusher takes 2.5kJ and cant (at maximum) produce 2 biofuel. Each biofuel generates 500kj. So the best you can ever do is loose 1.5kJ!

The primary issue is requiring the crusher in the cycle with its high energy cost, If biofuel could be hand crafted, or have a separate machine which produced it for a low power cost the issue would be solved.

(a machine could have a nice mechanic where it runs faster the more plant-life you have in the input it say 32s to convert 1 but only 2min 30s to produce a stack time to convert = 0.5 / (total input items/64) works out that the first item takes half a second but the last takes 32 so keeping it topped up keeps it running fast)

Either that or just double the biofuel produced from the crusher and triple the amount of "fuel" that gets put into the generator per biofuel.

LordSimpson commented 11 years ago

Just tried the new version, the cycle now performs better but is still broken, 64 biofuel can fund the creation of ~65 resulting in a net power increase of ~1kj ever (however insane amount of time it takes to crush 34 items say 5mins) biofuel, to put this in context a heat generator can produce this energy in about 5 seconds. So a heat generator is roughly 60 times more effective than a bio generator AND you don't have to find saplings!

aidancbrady commented 11 years ago

Nerfed for next version