Closed UnknownSerhan closed 2 weeks ago
Update: This happens with the sound effects too.
Sound and stuff is known for machines. Though for things like the fluid tank that are manual toggles by the player, this is a bug. If you want other things to not have a delay turning off adjust the blockDeactivationDelay
config in the general config file. This is a feature so that machines that are rapidly toggling do not cause lag from having the chunk toggle back and forth a bunch.
Issue description
When a machine toggles its light a few times in a row, the light turns off with a bit of delay. Turning on has no issues. An example with fluid tanks:
https://github.com/mekanism/Mekanism/assets/69000972/3b3562a5-fcf6-4745-8bce-2922cfb69245
Steps to reproduce
Minecraft version
1.21 (Latest)
NeoForge version
21.0.8-beta
Mekanism version
Current Dev Branch (Manually Compiled, specify git commit hash)
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response