Open soopernovae opened 3 months ago
Changing this would cause confusion and make things harder for players. So I guess making things easier was picked over making things super realistic
mb is not proportional to mol
mb is not proportional to mol
it's in millibuckets, and depending on the density of the fluid, it can change. so look up the density of those chemicals
also the only way to do ratios would be to require a lot of fluid Ex: a 120:121 ratio can only be achieved with 120mB of one and 121mB of the other, so you need more to even get started
Issue description
Not a bug or glitch, just a notice. In the creation of fissile fuel, one hydrofluoric acid and one uranium oxide gives 2 uranium hexafluoride. Given the realism of everything else, just wondering if this was an intentional thing to reduce resource strain, or if it might be something that might want to be considered.
Steps to reproduce
No response
Minecraft version
1.20.x or earlier (No longer being developed)
NeoForge version
47.4.20
Mekanism version
Older
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response