Open pietro-lopes opened 2 months ago
this should be fixed with https://github.com/mekanism/Mekanism/commit/59645a938d415495461c71b7b529ed546d5338ad
Does it cover Client player logout?
It should always have been clearing at that point?
IIRC, Clone does not trigger at logout. A good rule of thumb is that at main menu, there should be no client level/player, server, etc. instances alive.
Indeed it would not fire, but the existing reset method should have been firing is what I meant
Issue description
This is kinda of a soft leak, as it refreshes itself when you join another world.
Might want to add a cleanup strategy when single players exit world to clear MekanismClient.
Steps to reproduce
Minecraft version
1.21.1 (Latest)
NeoForge version
21.1.23
Mekanism version
10.6.7
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response