Closed harbortype closed 7 years ago
Not sure if this is the same, but for all it's worth I had a similar looking problem with shaking interpolations between uneven numbers. I'd nudge a master 1 unit more left or right and the shaking stops.
That is a rounding error when you have the centering option on. I do not know if I can do much about it.
EDIT: I could do floor division, which could stop the flickering, but then the result is not precise anymore. I recommend you simply turn of centering through the context menu.
Ah, that’s ok. I’ll just disable centering then.
Found the centering helpful, so I tried to create a workaround to prevent this jitter. Please test the PR some more still, but for me this works by checking if the new interpolation should be moved at least 1 pixel, and if not, leaves the layer unmoved.
Thank you, @kontur. It works for me.
(Disregard my previous deleted comments, somehow the repo HEAD was at the wrong commit - my fix seems to work to prevent the jitter, as far as I can tell after two days usage.)
The interpolations shake when I click and drag anywhere on canvas. The same thing happens when I have Show Crosshair or Show Stem Thickness turned on.
Here is a short video: https://www.dropbox.com/s/f8eii0dchsy066c/Glyphs%20Show%20Interpolations.mov?dl=0
I’m on Glyphs 2.4.1 (983).