Closed YodaDaCoda closed 9 years ago
There are a few things that make this tricky:
I'll definitely give this some thought, but it's also definitely a comparative luxury. But at least it looks like the number of games using this (that people care about, anyway) is small?
Partial resolution: v0.3-alpha implements support for this for games that aren't Rumble World. Getting close even on that, but just not quite there yet.
You're a legend. Just wanna express my thanks. The speed of your development astounds me.
(I was working on my own tdvs replacement but hadn't even got as far as something that would compile when you released v0.1)
Rumble World support seems to work in v0.3, based on personal testing. For all known anti-savegame restore games, svdt is now capable of automatically fetching the secure value in save data and using it to modify files when restored.
A number of games have a 'secure value' in their save data which is generated each time the game is saved. A copy of this value is stored on the 3DS itself, and if these values don't match when the game is started, then the save is declared corrupt. The offset at which this value is stored changes per game.
More about this can be read here. http://3dbrew.org/wiki/Anti_Savegame_Restore
Here is a GBATemp thread which gives the offsets of a number of games' save files. https://gbatemp.net/threads/antisavegame-restore-secure-value-updater-ps-acnl-prw-ssb-xy-oras.396644/
It'd be handy if svdt were able to handle this so that we don't have to.