This issue doesn't matter when linking to the currently loaded elevation, but when linking a token to another elevation the current elevations tokens will be copied entirely to the destination elevation, totally wiping out the destination's elevation data.
To reproduce:
Set up two key elevations, such a 0 - Ground and 100 - Sky.
Create two tokens, such as Mage and Eagle from the default tokens.
Switch to 0, click on the Mage token, and link it to elevation 0.
Switch to 100, click on the Eagle token, and link it to elevation 100.
Now, switch to view the 0 - Ground elevation and link the Mage token to 100 - Sky. This means the token will be visible at both elevations.
Switch to the Sky elevation.
See Error: The Sky elevation only has one token, the Eagle is not linked to either layer, and using the Map Explorer you can see it is far off-map in the area reserved for hidden elevation tokens.
Expected behavior:
The Mage token should be added to the 100 - Sky key elevation so that both the Mage and Eagle are linked to it.
Discussion:
Being able to link to other key elevations is important during a game, so you don't have to disrupt the players' view of the map to attach objects (such as downed foes) to a particular elevation to de-clutter the map.
This issue doesn't matter when linking to the currently loaded elevation, but when linking a token to another elevation the current elevations tokens will be copied entirely to the destination elevation, totally wiping out the destination's elevation data.
To reproduce:
0 - Ground
and100 - Sky
.0
, click on the Mage token, and link it to elevation0
.100
, click on the Eagle token, and link it to elevation100
.0 - Ground
elevation and link the Mage token to100 - Sky
. This means the token will be visible at both elevations.Expected behavior:
100 - Sky
key elevation so that both the Mage and Eagle are linked to it.Discussion: Being able to link to other key elevations is important during a game, so you don't have to disrupt the players' view of the map to attach objects (such as downed foes) to a particular elevation to de-clutter the map.