This cheevo is for beating a mini-game in a room with less than 16 moves. It has a PauseIf with hits in core to count the amount of moves. Final condition is checking when the mini-game ends (a dialog box shows up on screen). This is still inside the room. Then in an alt group, I have a ResetIf if you're outside the room. It resets the maxed PauseIf moves counter (so the player can retry the cheevo) and keeps the cheevo false if you're outside the room.
This cheevo is working properly in RASnes9x 1.5.3.0, but in RetroArch (Snes9x core) it is triggering in the frame you leave the room. In this first frame outside the room, the ResetIf resets the maxed PauseIf counter back to zero. All other core conditions are still true for this first single frame outside the room, but it shouldn't matter because the cheevo is supposed to be Reset every frame now while outside the room.
To reproduce:
Start the game in cake difficulty, go right, down, left and enter in the main entrance of the castle. Do the mini-game with more than 16 moves. Mickey will receive the gold bar from Daisy and then automatically leave the room.
RetroArch version: 1.7.6
RetroArch cores: Nintendo - SNES / Famicom (Snes9x 1.60 e5ee711)
Game: Mickey's Ultimate Challenge (SNES): http://retroachievements.org/game/1029
Achievement: Clean Sweep: http://retroachievements.org/achievement/75135
This cheevo is for beating a mini-game in a room with less than 16 moves. It has a PauseIf with hits in core to count the amount of moves. Final condition is checking when the mini-game ends (a dialog box shows up on screen). This is still inside the room. Then in an alt group, I have a ResetIf if you're outside the room. It resets the maxed PauseIf moves counter (so the player can retry the cheevo) and keeps the cheevo false if you're outside the room.
This cheevo is working properly in RASnes9x 1.5.3.0, but in RetroArch (Snes9x core) it is triggering in the frame you leave the room. In this first frame outside the room, the ResetIf resets the maxed PauseIf counter back to zero. All other core conditions are still true for this first single frame outside the room, but it shouldn't matter because the cheevo is supposed to be Reset every frame now while outside the room.
To reproduce: Start the game in cake difficulty, go right, down, left and enter in the main entrance of the castle. Do the mini-game with more than 16 moves. Mickey will receive the gold bar from Daisy and then automatically leave the room.