What steps will reproduce the problem?
1. If game is paused, and "set checkpoint" was NOT used previously in game,
"set checkpoint" does not function at all after pause. ("Pause" means that game
is left for some other phone function, resumed later. Game timer does not
increment during pause.)
2. If game is paused, and "set checkpoint" WAS used previously in game, "undo
to checkpoint" will not undo after pause.
3. Once "set checkpoint" is used in a game, it cannot be reused again even if
"undo to checkpoint" was used to undo the previous checkpoint.
4. Suggestion and corollary to #3: How about allowing "nested"
checkpoints--checkpoints within checkpoints?
What is the expected output? What do you see instead?
(see above)
What version of the product are you using? On what operating system?
V1.1.5 on Droid Incredible (Android 2.2).
Please provide any additional information below.
That's it, other than this is a terrific game. Well written, only bugs are
those mentioned here. Thanks!
Original issue reported on code.google.com by jimku...@gmail.com on 25 Jul 2011 at 1:15
Original issue reported on code.google.com by
jimku...@gmail.com
on 25 Jul 2011 at 1:15