Open onehundredfeet opened 4 years ago
My Git knowledge seems to have failed me. I have also rolled a second bug fix into this pull request somehow.
The second fix enables the ability for the shader set to be automatically generated with just a VertexShader and FragmentShader. There was logic in there, but it was stale.
Yay! Light is green!
When the main entry points are checked for resource usage, they only check for containment in the current class. I added a simple fix to walk up the inheritance tree to find a match
there may be better ways to do this, feel free to re-write, but this technically fixes it.