Right now the compiled shaders are generad as content files that are copied to the output bin directory, so the executable can load the shaders from the directory.
Is there a way to tell ShaderGen to treat the generated shaders as embedded resources instead of content files?
Right now the compiled shaders are generad as content files that are copied to the output bin directory, so the executable can load the shaders from the directory.
Is there a way to tell ShaderGen to treat the generated shaders as embedded resources instead of content files?