I've tested this by dropping the newly compiled Shader.App.dll into the NuGet cache directly and the error no longer occurs (and HLSL compilation succeeds). There was no automated testing for ShaderGen.App in the existing project so I've not added an automatic test for this fix.
I've tested this by dropping the newly compiled
Shader.App.dll
into the NuGet cache directly and the error no longer occurs (and HLSL compilation succeeds). There was no automated testing for ShaderGen.App in the existing project so I've not added an automatic test for this fix.