mellinoe / veldrid-raytracer

A C# ray tracer, capable of running on both the CPU and GPU.
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Too much noise, what I am doing wrong? #3

Open TekuSP opened 6 years ago

TekuSP commented 6 years ago

https://i.imgur.com/YBsuu9Y.jpg And yes I understand so more NumSamples removes noise partially, but for cost of a lot power. But when I look at any game supporting raytracing or DX12 RayTracing examples or Nvidia RayTracing, they no or almost no noise. Or even image on this Github, that front one! What I am doing wrong? Did I miss something?

mellinoe commented 6 years ago

The image from the README is just generated from 100 samples, so that's why it looks a lot better 😄

This is a really primitive ray tracer, and it does nothing to clean up the noisy image. The easiest ways to remove or mask noise would be: