Closed tzachshabtay closed 5 years ago
I have been planning to do this for a while, and I do have a branch with the conversion started. One of the blockers was that Veldrid.SPIRV didn’t support Android and iOS, but I have added that recently. Now I just need to spend some time to convert the shaders.
Could I ask why SPRIV over ShaderGen? I really like the concept of ShaderGen and would love to see something like that main stream.
@xposure There's a few main reasons I've moved away from it.
FWIW, this issue is actually already complete; the samples are using Veldrid.SPIRV.
The samples are currently using ShaderGen, but from what I understand you're now recommending using SPIR-V instead, right? It would help a lot if the samples were also using SPIR-V instead of (or in addition to?) ShaderGen.