melodyxwilliams / neopets-mod-df

backing up everything and using this to maintain the project. Not really ready to be played yet.
http://www.bay12forums.com/smf/index.php?topic=175968
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creature "mannerisms" through [SOUND: #32

Closed melodyxwilliams closed 3 years ago

melodyxwilliams commented 3 years ago

So I was thinking, there are behaviors of the Neopets I've wanted to capture, like say a Blumaroo bouncing, or a Moehog snorting. I'd forgotten mannerisms were hardcoded, and it seems "SOUND" is our solution.

Creature makes sounds periodically, which can be heard in Adventure mode.

First-person reads "You bark"
Third-person reads "The capybara barks"
Out of sight reads "You hear a loud bark"

with the text in bold being the description arguments of the token.

so now imagine the lines, "You bounce." and "The Blumaroo bounces" and, "You hear a loud BOING!" and then imagine you're near a whole herd of blumaroos and it's just "BOING BOING BOING BOING BOING", it would be annoying but fitting. Lets do it haha

melodyxwilliams commented 3 years ago

Genesis has some really good examples related to exactly this it turns out! Thank you Deon! (and TomiTapio :p )