melonDS-emu / melonDS

DS emulator, sorta
https://melonds.kuribo64.net
GNU General Public License v3.0
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Castlevania: OoE - Garbage Tiles Briefly Show During Some Fade Transitions #1035

Closed Awakened0 closed 2 years ago

Awakened0 commented 3 years ago

When transitioning between certain areas, garbage tiles show up for a frame or so during the fade transition. I tested on the Win64 0.9.1 build with both Software and OpenGL renderers. JIT and threaded software rendering were disabled.

garbage tiles

After loading this save file, you can enter the door to the right, then when leaving the room you should see the garbage.

Castlevania - Order of Ecclesia (USA) (En,Fr).zip

This may be related to https://github.com/Arisotura/melonDS/issues/92 .

ghost commented 2 years ago

This is still an issue.

Capture

Arisotura commented 2 years ago

happens on hardware. it's hard to see, but I recorded it with my capture-card DS.

ghost commented 2 years ago

@Arisotura Any idea why? I'm curious how the devs fucked up.

RSDuck commented 2 years ago

it's probably just some miscalculation where they thought the fadeout it would already be completed.

Awakened0 commented 2 years ago

happens on hardware. it's hard to see, but I recorded it with my capture-card DS.

Interesting. Thanks for confirming hardware accurate behavior!