Issue:
When switching to OpenGL, the character sprites of the game Last Window suffer from tearing or bad stitching. Such tearing is noticeable in some buttons too (like the pencil button). The issue is present in any resolution, and even Desmume 0.9.13 is affected by the same issue in its OpenGL rendering options.
A possible cause is the way it handles 2D and 3D, as it doesn't seem to have many switchable layers.
The character sprites are made of chunks too, which are possibly harder to manage.
Specs of devices tested:
-2021 MacBook Pro with M1 Pro
-PC: Intel i5-4460S, GTX 1650
-HP 15-DA0204NS (Intel® Core™ i3 7020U, Intel® HD Graphics 620)
(Other fans of the game reported same issue on their computers of varying specs)
this is a common opengl issue , from what i last heard the current renderer is being worked on to fix various opengl issues , im guessing this issue is one of them
Issue: When switching to OpenGL, the character sprites of the game Last Window suffer from tearing or bad stitching. Such tearing is noticeable in some buttons too (like the pencil button). The issue is present in any resolution, and even Desmume 0.9.13 is affected by the same issue in its OpenGL rendering options.
A possible cause is the way it handles 2D and 3D, as it doesn't seem to have many switchable layers. The character sprites are made of chunks too, which are possibly harder to manage.
Specs of devices tested: -2021 MacBook Pro with M1 Pro -PC: Intel i5-4460S, GTX 1650 -HP 15-DA0204NS (Intel® Core™ i3 7020U, Intel® HD Graphics 620) (Other fans of the game reported same issue on their computers of varying specs)