Open sandwichwater opened 1 year ago
this bug still exists as of 0.9.5 , upon further testing the screen also goes black for the duration of dual screen segments , depends on the scene and the game , but the effect is still the same , a complete solid colour in place of where dual screen 3d would happen , as opposed to it just switching back to native ds res
before the lastest opengl updates the screen would just switch to native ds res for the duration of dual screen 3d segments , but as of the latest build the screen turns blue for the duration of when the game does dual screen 3d
edit : feel like the upscaling would make it apparent but i feel like i should add this only happens with opengl renderer
https://user-images.githubusercontent.com/70611518/196017085-3b5548b4-78f5-450c-a24c-b224034e08b2.mp4