melonDS-emu / melonDS

DS emulator, sorta
https://melonds.kuribo64.net
GNU General Public License v3.0
3.31k stars 546 forks source link

BW2: Gap in polygons at specific position on console; Does not occur in melonDS #1729

Open Jaklyy opened 1 year ago

Jaklyy commented 1 year ago

At this one specific position between tiles a gap in the black polygons will appear in the bottom left on hw, does not occur in melonds. console: g1c melonDS: g1m theory: could be that some lines at the edge of the screen might be culled with some weird jank that isn't replicated in melonds? evidence: i found a stairway in hgss that renders a line differently on hw compared to melonds. (appears to start one pixel too high on the right, along the screen edge.) Judging from the line below it, it seems like melonds is rendering the line "correctly" (which is, of course, incorrect) console: g2c melonDS: g2m

user18081972 commented 1 year ago

Is this in the software or opengl renderer?

Jaklyy commented 1 year ago

both, also occurs in the compute shader renderer