At this one specific position between tiles a gap in the black polygons will appear in the bottom left on hw, does not occur in melonds.
console:
melonDS:
theory: could be that some lines at the edge of the screen might be culled with some weird jank that isn't replicated in melonds?
evidence: i found a stairway in hgss that renders a line differently on hw compared to melonds. (appears to start one pixel too high on the right, along the screen edge.) Judging from the line below it, it seems like melonds is rendering the line "correctly" (which is, of course, incorrect)
console:
melonDS:
At this one specific position between tiles a gap in the black polygons will appear in the bottom left on hw, does not occur in melonds. console: melonDS: theory: could be that some lines at the edge of the screen might be culled with some weird jank that isn't replicated in melonds? evidence: i found a stairway in hgss that renders a line differently on hw compared to melonds. (appears to start one pixel too high on the right, along the screen edge.) Judging from the line below it, it seems like melonds is rendering the line "correctly" (which is, of course, incorrect) console: melonDS: