melonDS-emu / melonDS

DS emulator, sorta
https://melonds.kuribo64.net
GNU General Public License v3.0
3.27k stars 542 forks source link

request new release #1869

Open axel7083 opened 1 year ago

axel7083 commented 1 year ago

The last release (0.9.5) has been published on the Nov 3, 2022. Wouldn't be nice to have a more recent easy to access release ? Without the latest changes ?

We can always download the artifact from the latest pipeline, but it is probably a bit tedious for non-developers ?

sandwichwater commented 1 year ago

next release isnt done yet

Arisotura commented 1 year ago

we're working on a next release, but it's going to be big

Templayer commented 1 year ago

https://github.com/melonDS-emu/melonDS/issues/1830 this big? :D

nadiaholmquist commented 1 year ago

Nope, sorry. Next release will have additional black lines added to enhance the aesthetic.

For a more serious response, the next release will probably have the compute shader renderer which doesn't have that issue.

Templayer commented 1 year ago

Nope, sorry. Next release will have additional black lines added to enhance the aesthetic.

image

For a more serious response, the next release will probably have the compute shader renderer which doesn't have that issue.

How much more processing power will that need? For what I am planning, I need to run two emulators at the same time while recording both. I can just handle that at smooth 60FPS right now, but if it is any harder on the processing, then that might not be a solution for me, unfortunately.

Immersion95 commented 1 year ago

Nope, sorry. Next release will have additional black lines added to enhance the aesthetic.

For a more serious response, the next release will probably have the compute shader renderer which doesn't have that issue.

I use the compute shader branch for weeks as my main NDS emulator and it's perfect. Performance is flawless, input lag is finally back to real NDS level when upscaled and no graphical glitches with all my games :).

Fantastic work 👍

JoseAAtoche commented 1 year ago

Nope, sorry. Next release will have additional black lines added to enhance the aesthetic. For a more serious response, the next release will probably have the compute shader renderer which doesn't have that issue.

I use the compute shader branch for weeks as my main NDS emulator and it's perfect. Performance is flawless, input lag is finally back to real NDS level when upscaled and no graphical glitches with all my games :).

Fantastic work 👍

Yeah, I play on my Steam Deck with compute shader renderer and is perfect!

Templayer commented 1 year ago

Nope, sorry. Next release will have additional black lines added to enhance the aesthetic. For a more serious response, the next release will probably have the compute shader renderer which doesn't have that issue.

I use the compute shader branch for weeks as my main NDS emulator and it's perfect. Performance is flawless, input lag is finally back to real NDS level when upscaled and no graphical glitches with all my games :). Fantastic work 👍

Yeah, I play on my Steam Deck with compute shader renderer and is perfect!

Can't wait for it to fuck it up for me in a spectacular way. :D

It sounds too good to be true.

But hey, if it does work as some people seemingly say, then it is awesome.

sandwichwater commented 1 year ago

Can't wait for it to fuck it up for me in a spectacular way. :D

It sounds too good to be true.

But hey, if it does work as some people seemingly say, then it is awesome.

maybe not the news you wanna hear but atleast for me i experience a lot of texture alignment issues compared to the opengl renderer , thought i am on windows rather on steam deck so that may be why🤔 either way we will have to see when the official release happens

Templayer commented 1 year ago

Can't wait for it to fuck it up for me in a spectacular way. :D It sounds too good to be true. But hey, if it does work as some people seemingly say, then it is awesome.

maybe not the news you wanna hear but atleast for me i experience a lot of texture alignment issues compared to the opengl renderer , thought i am on windows rather on steam deck so that may be why🤔 either way we will have to see when the official release happens

Ruins my hopes for a seamless Pokémon Heart Gold a bit. We will see.

nadiaholmquist commented 1 year ago

Could you please elaborate on those texture issues? Maybe post some screenshots in a separate issue?

Some level of janky rendering is normal and expected for DS games, it happens on hardware too. Maybe it could be that is what you're seeing?

TathagataDM commented 1 year ago

This one is big for me, though it occurs in both GL and the compute renderer.