Closed RafaelTrepaUnCarballo closed 3 months ago
sounds like there's some midframe effect going on that OpenGL isn't emulating right
yeah, I think they're doing HDMA on the BG0 horizontal scroll register. the OpenGL compositor passes it as a uniform, only allowing it to change once per frame.
In the desert, the visuals are supposedly distort horizontally on waves. Software mode shows this effect, but both OpenGL renders don't, moving the whole frame a few pixels left and right instead. Also, OpenGL (Compute shaders) corrupts the image at x10 resolution and beyond.
Game: 0162 - Sims 2, The (Europe) (En,Fr,De,Es,It) (EUR) MD5: 676E829FA7AAF658C4DF2046E985730F
Tested on:
Save: 0162 - Sims 2, The (Europe) (En,Fr,De,Es,It).zip