When starting a new game, the portraits in the first conversation show 1px gaps.
This bug affects Software mode, OpenGL Classic (even at x1) and OpenGL computer shader (even at x1).
Interestingly, the gap in OpenGL is different (a vertical gap) to the gap in Software mode and OpenGL computer shader (horizontal gap).
When starting a new game, the portraits in the first conversation show 1px gaps. This bug affects Software mode, OpenGL Classic (even at x1) and OpenGL computer shader (even at x1). Interestingly, the gap in OpenGL is different (a vertical gap) to the gap in Software mode and OpenGL computer shader (horizontal gap).
Software:![melonDS issue Software and Shaders](https://github.com/melonDS-emu/melonDS/assets/16591467/70d6aade-1576-46e5-ab99-28787cae2df4)
OpenGL Classic:![melonDS issue OpenGL](https://github.com/melonDS-emu/melonDS/assets/16591467/62d2e661-7e5d-4d32-be16-90377402c2fa)
Rom: 0963 Lunar Knights (EU)(M5) MD5: B84081FCCCABF68EA08F8508AE526140
Tested on: Melon 0.9.5 stable and latest build. System: Windows 10 x64, Ryzen 7 4800H, GTX2060, 16GB RAM