I'm trying out the DS emulator on the GPD Win Max 2:
Screen resolution is 2560x1600, enough room for both screens stacked vertically at 4x integer with some pixels left over.
I'd like to have the option to be able to move multipliers from one screen into the other, preferably on keybind.
So 4x/4x into 5x/3x, 6x/2x or 7x/1x, possibly higher/lower numbers depending on how many times the user's screen can stack a DS screen.
Hybrid screen is an option, but the implementation is stretching the game screen, distorting the aspect ratio on openGL rendering (which I selected for the 2x internal res option, can do 4x, but that introduces a ton of graphical artifacts.)
It works but I want the main window centered with the other screen either top or bottom with a smaller size.
I'm trying out the DS emulator on the GPD Win Max 2:
Screen resolution is 2560x1600, enough room for both screens stacked vertically at 4x integer with some pixels left over.
I'd like to have the option to be able to move multipliers from one screen into the other, preferably on keybind.
So 4x/4x into 5x/3x, 6x/2x or 7x/1x, possibly higher/lower numbers depending on how many times the user's screen can stack a DS screen.
Hybrid screen is an option, but the implementation is stretching the game screen, distorting the aspect ratio on openGL rendering (which I selected for the 2x internal res option, can do 4x, but that introduces a ton of graphical artifacts.)![IMG_20240626_123545](https://github.com/melonDS-emu/melonDS/assets/8614893/34aff9ed-ab3e-4740-be1a-b0dbfbe0f823)
It works but I want the main window centered with the other screen either top or bottom with a smaller size.