Open hugojmaia opened 5 months ago
I downloaded the standalone version and I have achieved something similar to the desired effect.
In screen sizing, set it to emphasize bottom or top. Tick force integer scaling. And then with the emulator windowed I can control the dominant window size through the emulator window width, and achieve a 2x on the top screen and a 5x on the bottom screen. I'm missing a full 1x of screen size due to window title bar, menus and windows taskbar. Setting it to fullscreen will force the secondary screen into a 1x scale and let the dominant screen take the rest. But because I can't restrict the size of the bigger screen or force the smaller screen to be bigger than 1x I can only have 1x/7x in fullscreen.
The screen size option in the windowed emulator only resizes the window to the specified scale, doesn't prevent either screen from being smaller than the chosen size.
So to add to the request, it's almost everything in it already, just need the ability to lock the smaller screen at 2x or 3x when full screened and it'll be perfect.
I'm trying out the DS emulator on the GPD Win Max 2: Screen resolution is 2560x1600, enough room for both screens stacked vertically at 4x integer with some pixels left over. I'd like to have the option to be able to move multipliers from one screen into the other, preferably on keybind. So 4x/4x into 5x/3x, 6x/2x or 7x/1x, possibly higher/lower numbers depending on how many times the user's screen can stack a DS screen.
Hybrid screen is an option, but the implementation is stretching the game screen, distorting the aspect ratio on openGL rendering (which I selected for the 2x internal res option, can do 4x, but that introduces a ton of graphical artifacts.)
It works but I want the main window centered with the other screen either top or bottom with a smaller size.