Open nf6429 opened 4 years ago
@RSDuck I was wondering, i have found some more Opengl issues, around 6 of them; should i just pack them all into one issue, or separate them? Edit: i feel like they are similar or come from the same root issue, with either a background layer being missing, or the screen being black
I think having one issue for OGL renderer related issues per game, especially if they're similar is a good measure. Most problems with the OGL renderer are variants of the same known issues (missing GPU features, no high res display capture and precision error, …).
@RSDuck this might be a setup/GPU issue with my laptop, as i have tried various other games, even basic ones everyone can run, such as new super mario bros ds, and even in that there are layers missing, such as mario himself. I have AMD E1-7010 , and AMD Radeon R2 Graphics. I'll try running melonds on another Computer, and see what happens for now.
can you try some games which are confirmed to work (Mario Kart for example)? It is true, for some reason the OGL renderer is a bit picky, eventhough it doesn't even use the fanciest OGL features.
EDIT: I tried the game myself with the OGL renderer and I can't reproduce
@RSDuck I have tried out Mario Kart ds, and again the characters on the front screen do not appear on Opengl, with the track being entirely a blue screen. This is most definitely something to do with my computer then. I have tried my computer on other emulators such as dolphin and the Opengl there works well. If there is any other pieces of information i can give, such as a Render doc dump, i can do so.
In Locks Quest, pixel art is used for the characters and building, but when using open-gl, none of them appear, with only boxes for the characters appearing. It works perfect in software renderer. If you need any more information, just ask.