Open Zerowalker opened 3 years ago
you can already do that, enable screen filtering while running the GL renderer at a higher resolution, it will downscale with a bilinear filter
Oh, thought it tried it and it seemed like it just made everything soft, like when you use it for upscale. But i might have just used it wrong, gotta recheck that!
It would be good to have an option to filter only the 3D when scaling it, because 2D elements look pretty bad with bilinear filtering.
hmm, it's kinda odd that it looks bad, cause if it was scaled up as well, then downscaling with bilinear shouldn't do that much i think. Unless the billinear filtering is down afterwards, or perhaps before or something. Cause i think if you upscale with billienear and then downscale with billinear (to a higher resolution than it's original) it shouldn't look that much different from what it would look if it was just upscaled once to that resolution.
I might be wrong though, but it feels like something's off.
Ah yeah that's kinda another feature request of mine - supporting doing an integer scale to the nearest scale and then bilinear the rest of the way to avoid the shimmering caused by non-integer scales, this would probably also give us what we want for the 3D scaling.
As you can have higher resolutions with opengl, but the aliasing is still quite obvious i am thinking it has to do with how it's displayed. I know on Ishiiruka (Dolphin) you could use a shader to simply filter it when downsampling to the window resolution, instead of the basic nearest neighbour, and that helps a ton.
I might be mistaken though but i think it should help a lot and probably be fairly "simple" i hope.
Love the emulator, great job!