Open ghost opened 3 years ago
adding the 3D accuracy label because this ain't just OpenGL. looks like a good testcase for texture alignment quirks and shit.
oh right, I'm already conditioned to labeling issues as OpenGL 😄
Tested on my DSi with nds-bootstrap. The software renderer blue line is present on hardware. The tapestry thing also appears to just be a shitty looking effect since it looks the same with nds-bootstrap.
I'm not sure if either of these are correct. This is only about 15 minutes into the game so it shouldn't take long to get there.
In Software he has a thick blue line on the left side of his nose
In OpenGL the line on his nose is thinner and he has another one on the right side of his mouth
Also in that same room the animation of the kids tearing up the tapestries seems to not work properly in any renderer. Or it could just be a shitty looking effect.