Open L1lith opened 2 years ago
@L1lith making some progress here, with now game
being an instance of Application
(a new class).
Unfortunately this not yet though possible to create a different Application instance, as references to the "default" game are hardcoded a bit everywhere and need more rework for instances to work independently. This is the last bit though as all other required elements can also now or already be dynamically instantiated.
I feel like this one kinda fits here too https://github.com/melonjs/melonJS/issues/1139
I recently published the library Melon Solid. Unfortunately, there is no way to instantiate each game/canvas to a specific component on the page (which is bad if the a game component is put on the page, taken off again, and put back again, like in the side of client side routing, or simply if there 2 games on the same page). Basically what I need to make everything work properly would be a way to instantiate every part of the engine (the pool, video object, etc) so that I can have one instance for each game (this prevents games from overlapping in memory).
I talked to the author in discord so I'm pretty sure they're already aware, but I'm just opening an issue so we can track this issue and others can comment.