Closed pjanetzek closed 1 year ago
Wait, heighcoding is related to vector data, not raster data.
yes I'm aware of that - my goal is to have OSM vector features tightly mapped onto the terrain
I've implemented this previously with cgal on a custom tile-builder backend, but unfortunately lost the code due to a company shutdown
OK, however we never implemented polygon, didn't need it. I'm affraid there are no resource at our side to implement it now.
(FYI, the "you may complain to the management" is an inner joke -- our manager implemented the heightcoding functionality and skipped stuff not needed at that time.)
yea ok - I see :) please close this issue
OK, closing as requested.
Either that or I will try to implement this soon :) Also for exact lines matching on terrain it will probably be necessary to insert vertices at the intersection with surface mesh edges.