melted / garglk

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RFE: Quicksave and quickload for gargoyle free. #194

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Would be nice have, as in many emulators.

FKey for saving, FKey for loading, FKey for cycling.

Saving moves the saving pointer forward, circular list.

Problem is, where emulators can have a nice image to identify the save, IF only 
has text. Also save the buffer and display it as a image or overlay when you 
cycle?

Also, needs neutral location for the saves (probably someplace in ~).

Original issue reported on code.google.com by i30817@gmail.com on 31 Oct 2012 at 2:10

GoogleCodeExporter commented 9 years ago
Please change the type for enhancement.

Original comment by i30817@gmail.com on 31 Oct 2012 at 2:11

GoogleCodeExporter commented 9 years ago
Defect→Enhancement

Original comment by cspiegel@gmail.com on 10 Nov 2012 at 10:38

GoogleCodeExporter commented 9 years ago
This is not something that can be done in one place and be effective for all 
game types, because each interpreter provides its own save/restore 
functionality.  

It's an interesting idea, and I'm now pondering adding something similar to 
Bocfel, the Z-machine interpreter used by Gargoyle.  I've added this as an 
issue at http://bocfel.googlecode.com/, and I'm now thinking about how best to 
implement it.

Original comment by cspiegel@gmail.com on 19 Nov 2012 at 7:19