melted / garglk

Automatically exported from code.google.com/p/garglk
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Configurable delay between output lines #68

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Normal operation of the application with any game file.
(This is an enhancement request, not a problem report.)

What is the expected output? What do you see instead?
Desired result is a configurable small (sub-second) delay between output 
lines.
After entering a command, the interpreter returns its text, resulting in an 
immediate shift in text position, pushing the previous context position an 
arbitrary distance in the screen or possibly even off of the screen.

What version of the product are you using? On what operating system?
N/A

Please provide any additional information below.
For some users with specific types of reading or learning disabilities, a 
sudden drastic shift in their point of focus in the text makes it difficult 
to keep track of where they are in the text. Being able to visibly see the 
text 'move' will vastly increase accessibility.

Original issue reported on code.google.com by octopusf...@gmail.com on 8 Jun 2009 at 11:49

GoogleCodeExporter commented 9 years ago

Original comment by bcressey@gmail.com on 9 Jun 2009 at 2:44

GoogleCodeExporter commented 9 years ago
Would be interested in having text scroll smoothly in the application window, 
rather
than the instantaneous, arbitrary chunking we currently experience. (cf. 
Firefox's
SmoothWheel plugin.)

Original comment by retrobli...@gmail.com on 3 Sep 2009 at 6:04

GoogleCodeExporter commented 9 years ago
Gargoyle's internal screen model makes it difficult to implement this request 
in a way that does not adversely affect performance.

Original comment by bcressey@gmail.com on 17 Aug 2010 at 8:31