Closed bebraw closed 11 years ago
There are now events that fire when a block starts and when it finishes. To use this, you can do:
Caman.Event.listen("blockFinished", function (info) {
// info =>
// blockNum
// blocksFinished
// totalBlocks
});
The above will listen to all Caman instances. If you pass a Caman instance into the first argument, you can listen to events from only that instance.
Awesome. Thanks. :)
Hi,
I need to crunch some pretty big images using Caman (think 5MP+). As this can take a while it would be nice to be able to provide some kind of progress information to the user. Currently I have a generic progress thinger (one of those animations) in place which I show while it's processing.
It would be nice if there was a way to provide more accurate information. I noticed you have a block renderer in place. Do you think it would make sense to expose some info related to it via some API? Basically I would like to have a callback that's triggered as a block has been finished. I guess it would be nice to pass the amount of currently finished blocks and the amount of total blocks to it. Those would get me started I think.
If you think this is something that should be added to Caman, I don't mind looking into it as far as we can agree on the API. Still got that curve thinger (#43) to finish (spent last week on vacation). :)