Open aogriffiths opened 11 years ago
The best way right now to handle this would be to work directly with the canvas API until you are ready to apply filters and/or photo adjustments to the canvas. At that point you should initialize CamanJS on the canvas element.
If you still want to be able to add/remove images after initialization: continue working directly with the canvas, and call finishInit
on the Caman instance. It's a bit of a hack, but it works.
I'll mark this as a todo item so I remember to clean that up a bit.
@meltingice is this feature integrate into current release of caman js ?
Hi
I'm loving CamanJS and got a nice demo working with a single image on a html5 canvas. But I need some advice on the best way to work with multiple images on a canvas.
In my prototype a user can upload an image to the browser using the FileAPI and then manipulate it with Caman. (Similar technique to this http://tutorialzine.com/2013/02/instagram-filter-app/)
What would be the best way to allow a user to upload a second or third image and position them on the canvas too?
I've tried working natively with the canvas API:
But this seems to be working outside the Caman framework (and I've needed to el.removeAttr('data-caman-id') on the canvas to make it work). I've also tried working with overlays:
But these seem to stretch the image to fit the entire canvas and I can't find a way to control aspects like the scaling and positioning of the overlay with Caman.
Would anyone recommend one of these approaches over another, or is there a better way?
Thanks Adam