Open orange451 opened 5 years ago
Some research shows that this is called Subpixel rendering. https://computergraphics.stackexchange.com/questions/2034/why-does-black-text-have-orange-and-blue-pixels https://en.wikipedia.org/wiki/Subpixel_rendering
Still think this may need to be implemented on your end. Let me know if that's not the case.
Would love a response on this. My textboxes look quite blurry without subpixel rendering!
@orange451 There is this fork that implements a version of that algorithm https://github.com/Const-me/nanovg might be worth trying it out.
Unfortunately, I am using nanovg as a part of LWJGL (Java), which auto-generates a wrapper jar file from this repository, so as far as I'm aware, I can't use another repository's code base.
Is it possible to integrate this with the base project? @memononen
Look at these two images:
1. https://i.imgur.com/kWBvx6Y.png 2. https://i.imgur.com/7W8u9Fg.png
Image 1 is drawn via JavaFX. Image 2 is drawn via NanoVG. I cannot use JavaFX as per the scope of my project; I need to use NanoVG. Text drawing in JavaFX looks much sharper though, and I was wondering if there was a way this could be implemented into NanoVG. This blurry text only seems to appear on standard displays. On high pixel density monitors (things like retina macbook) the text drawing looks great regardless.