Open GoogleCodeExporter opened 9 years ago
Hi,
Can you check the work around for Issue 10 ?
Thanks for the report :)
Original comment by javierma...@gmail.com
on 22 Oct 2011 at 3:45
Thanx! I haven't notice this! Seems to work!
By the way: I need at least 800 x 600 as minimum resolution as I use your game
on a real arcade cabinet with a Hantarex 9110 arcade monitor (15 kHz) - maximum
resolution there is 800 x 600. I can set this in the same ini file and the game
itself uses the requested 800 x 600. Only the main select screen is cut off. It
seems that the select screen needs 1024 x 768. It also seem not to switch
resolution automatically - or did I miss something? Maybe you can fix this, too.
C
Am 22.10.2011 um 17:46 schrieb friking-shark@googlecode.com:
Original comment by shaba...@gmx.net
on 22 Oct 2011 at 5:40
Hi, glad it works :)
Resolution switch is turned off by default in Beta 1.01 because it is not well
tested and because in LCD monitors is better to keep their native resolution. I
have made some changes and now it should work fine, even with multiple monitors
but i have not released a version including it yet.
I have to change the menu screens to make them fit in resolutions with an
height of 600 pixels. I have it in the todo list. Can give it more priority if
you need it.
"It also seem not to switch resolution automatically": what do you mean? when
you configure the _Resolution key in GameGUI.cfg by moving it to Resolution and
setting 800 x 600 it does not work? or are you suggesting to change resolution
bettwen selection and gameplay screens?
Thanks for the comments :), we are going to make it work in your cabinet :)
Original comment by javierma...@gmail.com
on 22 Oct 2011 at 6:00
Hi!
It's ok if you put it on your list to fit the resolution to 800 x 600. No
special priority required. Thank you! :)
I ment that the game does not switch to 800 x 600 by itself. I have to switch
manually to 800 x 600 and then start the game. Otherwise I have the resolution
set before (I use 640 x 288 on my machine)...
One small addition: It should be possible to use the "fire button" (left CTRL)
also so select the options in the main menu (I think addtionally to the return
key). On my arcade machine there is no return key...
I think that's all! :) I'll post some picts of playing Friking Shark on my
cabinet anytime soon... :)
Thank you!
C
Original comment by shaba...@gmx.net
on 22 Oct 2011 at 6:11
Hi again,
It should switch resolution automatically just by renaming _Resolution to
Resolution in GameGUI.cfg (FullScreen key must be set to 1).
Good idea to use the fire button as the Enter :)
One more thing, can you please take some traces with DebugView of your shader
compilation problem? (DebugView is a Microsoft tool), you can see issue 10 to
know how to do it. Maybe it is easy to fix.
Looking forward to see those screenshots :)
Original comment by javierma...@gmail.com
on 22 Oct 2011 at 6:35
Hi!
Thank you for the infor with the Resolution in GameGUI.cfg! :)
I thought as you are using left CTRL for main weapon it would be a good thing
to use this in the menus, too! I know a lot of games using keys only for
playing but in the menus the mouse must be used - really silly... ;) The best
games are many japanese ones where only the keys "x" and "y" or "z" can be used
in the game - and these keys can't be changed. Man, these programmers are
really lame. Thank god that AutoHotKey can remap such "mistakes"... :) Many
games are not able to save the configuration (e.g. you can switch to full
screen but the game does not remember this on next start). Sometimes I think
such programmers do not like the gamers... ;)
How to use DebugView? Can you give me a link to this program?
Thank you and keep on doing your great work!!!
Photos of playing Friking Shark 3D on my cabinet are comming soon! :)
C
Original comment by shaba...@gmx.net
on 22 Oct 2011 at 7:55
Hi :)
I've taken a lot of care on making the game menus usable only with the keys,
but have not considered the game being played in a cabinet :)
DebugView usage is straight forward, just open it before starting the game,
keep it open until the game is closed and save the output. It is a tool from
Microsoft and it requires no installation. You can download it here
http://technet.microsoft.com/en-us/sysinternals/bb896647.
With a bit of luck the problem is easy to fix and you can play the game using
shaders, the game looks better that way.
Lots of thanks :)
Original comment by javierma...@gmail.com
on 22 Oct 2011 at 8:16
[deleted comment]
Hi!
OK, I downloaded DebugView. I'll try it soon.
Only one thing about visuals: Visuals are really great! Only the explosions
appear puny. I'm often asking myself - did I really hit the enemy? Explosions
should be a little more exciting, maybe bigger.
Thanx for all and I'll tell you the result of DebugView!
C
Original comment by shaba...@gmx.net
on 22 Oct 2011 at 8:57
Original issue reported on code.google.com by
shaba...@gmx.net
on 22 Oct 2011 at 3:36