Open wqaetly opened 5 years ago
thanks, really looking forward to see what you come up with. Use pull requests when you want to contribute to the project and I'll review and integrate them.
Let me know if you need further help.
thanks, really looking forward to see what you come up with. Use pull requests when you want to contribute to the project and I'll review and integrate them.
Let me know if you need further help.
Ok, now I have finished the Chinese document, I will upload it to you soon
Could you please leave your contact information? I feel that email is not a convenient way to communicate.
------------------ 原始邮件 ------------------ 发件人: "NiKu"notifications@github.com; 发送时间: 2019年8月19日(星期一) 晚上8:03 收件人: "meniku/NPBehave"NPBehave@noreply.github.com; 抄送: "烟雨迷离半世殇"1778139321@qq.com;"Author"author@noreply.github.com; 主题: Re: [meniku/NPBehave] I want to do something for the Project.Amongthem, visual editing behavior, Chinese documents (#21)
thanks, really looking forward to see what you come up with. Use pull requests when you want to contribute to the project and I'll review and integrate them.
Let me know if you need further help.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.
thanks for your first contribution (Chinese README). I've merged it. The only thing I changed was the URLs for the logo and debugger doc.
Regarding the contact-information, just send me an E-Mail and I'll hand it over to you.
Ok, now that I've made the first version of NPBehave editor, I can do everything I need to do to export binary data for the server to read, and the rest is to optimize the node GC (remove all constructors, pool node classes),coming soon!
This is my copy of your blackboard node using the example, it works
pretty amazing! You could consider to attach decorator nodes directly at the decorated nodes ( as in the behaviour trees editor of UE4 ), else the graph might grow up pretty quick.
Great Job!
Sorry, I don't quite understand what you mean by decorator connecting decorator directly. This is the screenshot of unreal 4, is that what you mean
yep exactly. See how they put the Decorators (Blue) right at the decorated composites ( gray )?
It's just an suggestion.
The NPBehave Debugger does it also
Well, in unreal 4 it's decoration + composition, but I don't feel the need and I feel the difficulty, because it would be intrusive to my current code structure
------------------ 原始邮件 ------------------ 发件人: "NiKu"notifications@github.com; 发送时间: 2019年9月11日(星期三) 晚上7:05 收件人: "meniku/NPBehave"NPBehave@noreply.github.com; 抄送: "烟雨迷离半世殇"1778139321@qq.com;"Author"author@noreply.github.com; 主题: Re: [meniku/NPBehave] I want to do something for the Project.Amongthem, visual editing behavior, Chinese documents (#21)
yep exactly. See how they put the Decorators (Blue) right at the decorated composites ( gray )?
It's just an suggestion.
The NPBehave Debugger does it also
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.
alright. Also we can still iterate once we have a first working version :)
OK,I have submitted the visual editor branch, please check
ok,Now Unity's GraphView is very popular,and i have use it to make npbehave visual
Visualization is really important, it is easy to edit and debug. I will provide a visual editor based on native GraphView for NPBehave when I am free, and provide editing + debugging functions
Hello, I'm shocked by your NPBehave.So I want to do something for him.Among them, visual editing behavior, Chinese documents (because I am a developer from China), please stay tuned! I will finish it soon。