meniku / NPBehave

Event Driven Behavior Trees for Unity 3D
MIT License
1.13k stars 194 forks source link

I transplanted their behavior tree Debug window from fluid-behavior-tree #35

Open yika-aixi opened 4 years ago

yika-aixi commented 4 years ago

fluid-behavior-tree: https://github.com/ashblue/fluid-behavior-tree

2020-08-09_02-27-50

yika-aixi commented 4 years ago

Forgot to say, need to modify the PATH_PROJECT path in the Editor/fluid-behavior-tree-Editor/BehaviorTree/Printer/Graphics/AssetPath.cs class