Closed MohHeader closed 7 years ago
All my actions inherits from :
using UnityEngine;
using NPBehave;
namespace AI.BT
{
public abstract class BaseAction : Task
{
public BaseAction(string name) : base(name)
{
}
sealed protected override void DoStart()
{
if(OnEnter () == false)
{
OnExit ();
this.Stopped(false);
return;
}
this.RootNode.Clock.AddUpdateObserver(Tick);
}
void Tick()
{
Action.Result result = OnTick (Time.deltaTime);
if (result != Action.Result.PROGRESS)
{
OnExit ();
this.RootNode.Clock.RemoveUpdateObserver(Tick);
this.Stopped(result == Action.Result.SUCCESS);
}
}
sealed protected override void DoStop()
{
OnExit ();
this.RootNode.Clock.RemoveUpdateObserver(Tick);
this.Stopped(false);
}
protected virtual bool OnEnter()
{
return true;
}
protected abstract Action.Result OnTick(float deltaTime);
protected virtual void OnExit() {}
}
}
Hmmm your BaseAction looks good, assuming you're not trigger any traversals in OnExit
or OnTick
implementation.
DoParentCompositeStopped
should not be of your concern, as you are not leaving any pending observers registered when your BaseAction
is not active - it's primarly used by BlackboardCondition decorators.
Could you please attach a Stacktrace?
NPBehave.Node.ParentCompositeStopped (composite={Sequence[1]}) in /NPBehave/Scripts/Node.cs:150
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:45
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.DoStart () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoChildStopped (child={Action}, result=true) in /NPBehave/Scripts/Composite/Sequence.cs:37
NPBehave.Container.ChildStopped (child={Action}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Action.DoStart () in /NPBehave/Scripts/Task/Action.cs:47
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Sequence.ProcessChildren () in /NPBehave/Scripts/Composite/Sequence.cs:55
NPBehave.Sequence.DoStart () in /NPBehave/Scripts/Composite/Sequence.cs:24
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Succeeder.DoStart () in /NPBehave/Scripts/Decorator/Succeeder.cs:11
NPBehave.Node.Start () in /NPBehave/Scripts/Node.cs:106
NPBehave.Repeater.DoChildStopped (child={Succeeder}, result=true) in /NPBehave/Scripts/Decorator/Repeater.cs:50
NPBehave.Container.ChildStopped (child={Succeeder}, succeeded=true) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=true) in /NPBehave/Scripts/Node.cs:144
NPBehave.Succeeder.DoChildStopped (child={Sequence[1]}, result=false) in /NPBehave/Scripts/Decorator/Succeeder.cs:21
NPBehave.Container.ChildStopped (child={Sequence[1]}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
NPBehave.Composite.Stopped (success=false) in /NPBehave/Scripts/Composite/Composite.cs:47
NPBehave.Sequence.DoChildStopped (child={Attacking}, result=false) in /NPBehave/Scripts/Composite/Sequence.cs:41
NPBehave.Container.ChildStopped (child={Attacking}, succeeded=false) in /NPBehave/Scripts/Container.cs:14
NPBehave.Node.Stopped (success=false) in /NPBehave/Scripts/Node.cs:144
GBL2.AI.BT.BaseAction.Tick () in /Users/mohheader/CCC/GBL2/Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:37
NPBehave.Clock.Update (deltaTime=0.06785202) in /NPBehave/Scripts/Clock.cs:193
NPBehave.UnityContext.Update () in /NPBehave/Scripts/UnityContext.cs:46
Also, now ( after I did changes,, ) I am not getting anymore that infinite loop, But rather than it, I am getting a StackOverFlow exception
StackOverflowException
GBL2.AI.BT.Jungle.MotherBTree.<GetRootTree>m__2 () (at Assets/Prototype/Scripts/AI/BT/Trees/Jungle/MotherBTree.cs:45)
NPBehave.Action.DoStart () (at Assets/Third Party/NPBehave/Scripts/Task/Action.cs:46)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoStart () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:24)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Succeeder.DoStart () (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:11)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Repeater.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Repeater.cs:50)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Succeeder.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:21)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Composite.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Composite/Composite.cs:47)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:41)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
GBL2.AI.BT.BaseAction.DoStart () (at Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:37)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Action.DoStart () (at Assets/Third Party/NPBehave/Scripts/Task/Action.cs:47)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoStart () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:24)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Succeeder.DoStart () (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:11)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Repeater.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Repeater.cs:50)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Succeeder.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:21)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Composite.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Composite/Composite.cs:47)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:41)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
GBL2.AI.BT.BaseAction.DoStart () (at Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:37)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Action.DoStart () (at Assets/Third Party/NPBehave/Scripts/Task/Action.cs:47)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoStart () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:24)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Succeeder.DoStart () (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:11)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Repeater.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Repeater.cs:50)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Succeeder.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:21)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Composite.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Composite/Composite.cs:47)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:41)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
GBL2.AI.BT.BaseAction.DoStart () (at Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:37)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Action.DoStart () (at Assets/Third Party/NPBehave/Scripts/Task/Action.cs:47)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoStart () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:24)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Succeeder.DoStart () (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:11)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Repeater.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Repeater.cs:50)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Succeeder.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:21)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Composite.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Composite/Composite.cs:47)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:41)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
GBL2.AI.BT.BaseAction.DoStart () (at Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:37)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Action.DoStart () (at Assets/Third Party/NPBehave/Scripts/Task/Action.cs:47)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoStart () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:24)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Succeeder.DoStart () (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:11)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Repeater.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Repeater.cs:50)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Succeeder.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:21)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Composite.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Composite/Composite.cs:47)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:41)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
GBL2.AI.BT.BaseAction.DoStart () (at Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:37)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Action.DoStart () (at Assets/Third Party/NPBehave/Scripts/Task/Action.cs:47)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoStart () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:24)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Succeeder.DoStart () (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:11)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Repeater.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Repeater.cs:50)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Succeeder.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:21)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Composite.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Composite/Composite.cs:47)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:41)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
GBL2.AI.BT.BaseAction.DoStart () (at Assets/Prototype/Scripts/AI/BT/Actions/BaseAction.cs:19)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:37)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Action.DoStart () (at Assets/Third Party/NPBehave/Scripts/Task/Action.cs:47)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Sequence.ProcessChildren () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:55)
NPBehave.Sequence.DoStart () (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:24)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Succeeder.DoStart () (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:11)
NPBehave.Node.Start () (at Assets/Third Party/NPBehave/Scripts/Node.cs:106)
NPBehave.Repeater.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Repeater.cs:50)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Succeeder.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:21)
NPBehave.Container.ChildStopped (NPBehave.Node child, Boolean succeeded) (at Assets/Third Party/NPBehave/Scripts/Container.cs:14)
NPBehave.Node.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Node.cs:144)
NPBehave.Composite.Stopped (Boolean success) (at Assets/Third Party/NPBehave/Scripts/Composite/Composite.cs:47)
NPBehave.Sequence.DoChildStopped (NPBehave.Node child, Boolean result) (at Assets/Third Party/NPBeha<message truncated>
Also this
DoStop called for a single frame action on Action
Assertion failed. Value was False
Expected: True
UnityEngine.Assertions.Assert:IsTrue(Boolean, String)
NPBehave.Action:DoStop() (at Assets/Third Party/NPBehave/Scripts/Task/Action.cs:72)
NPBehave.Node:Stop() (at Assets/Third Party/NPBehave/Scripts/Node.cs:117)
NPBehave.Sequence:DoStop() (at Assets/Third Party/NPBehave/Scripts/Composite/Sequence.cs:29)
NPBehave.Node:Stop() (at Assets/Third Party/NPBehave/Scripts/Node.cs:117)
NPBehave.Succeeder:DoStop() (at Assets/Third Party/NPBehave/Scripts/Decorator/Succeeder.cs:16)
NPBehave.Node:Stop() (at Assets/Third Party/NPBehave/Scripts/Node.cs:117)
NPBehave.Repeater:DoStop() (at Assets/Third Party/NPBehave/Scripts/Decorator/Repeater.cs:37)
NPBehave.Node:Stop() (at Assets/Third Party/NPBehave/Scripts/Node.cs:117)
NPBehave.BlackboardCondition:DoStop() (at Assets/Third Party/NPBehave/Scripts/Decorator/BlackboardCondition.cs:48)
NPBehave.Node:Stop() (at Assets/Third Party/NPBehave/Scripts/Node.cs:117)
NPBehave.BlackboardCondition:OnValueChanged(Type, Object) (at Assets/Third Party/NPBehave/Scripts/Decorator/BlackboardCondition.cs:73)
NPBehave.Blackboard:NotifiyObservers() (at Assets/Third Party/NPBehave/Scripts/Blackboard.cs:299)
NPBehave.Clock:Update(Single) (at Assets/Third Party/NPBehave/Scripts/Clock.cs:216)
NPBehave.UnityContext:Update() (at Assets/Third Party/NPBehave/Scripts/UnityContext.cs:46)
Could it be,,, Because I am switching between two BlackboardCondition in the same moment ?
for the first trace it seams that having never any delay in the "Repeater" subbranch is causing it to recurse endlesly. Probably we should change the repeater implementation, so that it will wait one frame before it repeats execution of the subbranch. You could check if this theory is correct by just preceeding a short Wait-Node as a first node the sequence in the repeater.
For the Second and Third trace, it's hard to tell as I don't see the actual behavior tree.
Combining Repeater with Wait-Node worked well,
For the other issue, let me prepare it and post all the related code. Currently I am having some problems with Unity ( crashing all the time )
Thanks for your effort and follow-up
--- EDIT : both now are working fine with the Wait-Node will keep you updated if something broke again.
Super thanks
Could you check if the fix in the https://github.com/meniku/NPBehave/tree/fix-repeater-recursion branch works for you?
Yup,, Working now,, tested against ( Loop issue & the Stackoverflow exception )
Sorry for being late ( vacations )
Thanks! I added the fix to the master branch now
Hi, :)
Unfortunately, I got no time to investigate it more. But I am sure I did something wrong.
I have something like this :
and in update :
in a certain point, Unity Editor crash through debug, I found an infinite loop I think it is related to : DoParentCompositeStopped
But I am not sure about it,,,
will dig into it more, but thought to ask,
Thanks,