Closed jabooth closed 9 years ago
Started exploring this (in fact octree is new provided as a threejs example!) but performance is extremely slow adding per-tri items to octree. Would need to speed this up massively for this to be useful.
I did come up with an interesting approach that resolved this by doing some basic binning of landmarks into segments in the landmarkerio-server. Will find the code and link to it here...
threeoctree provides an efficient octree container for three js meshes. this could speed up mesh intersection calculations considerably.