mensreaMC / Deus-Ex-Machina

Deus Ex Machina: A minecraft tech mod
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Meta-game Overview #27

Closed mensreaMC closed 10 years ago

mensreaMC commented 10 years ago

INTRO

This article shall cover the meta game aspects of the mod, such as game stages and flow.

DETAILS

I.game stages A.early game: survival 1.aspects -hunger from lack of food/farms/ranches -hunting/gathering -no productive capacity due to no major population centers/industrial power -basic tools crafted by player -no steel -lots of trees to get started -caves and natural formations with lots of minerals -surface deposits -use of bronze -limited smelting capacity (electrum, copper, bronze) -homesteads and hovels -basic, low tech machines -contending with natural predation -contending with unnatural predation -diaspora (SMP) -exploration; mapping key resources like oil, geo, gas -collection of key biological specimens; breeding pairs, seeds -discovery of rubber plants; establishment of plantations

B.mid game: expansion 1.aspects -clearing tracts of land for food growth -establishing farms and ranches -improving marginal land -diversifying crop production by harnessing multiple biomes -civilization; the presence of small to medium population centers sustained by large scale agriculture -utilization of peoples tools and basic explosives for mineral extraction -industrial approach to timber harvesting -early power sources: wind, water, biomass steam and subcritical coal -established and burgeoning industrial center -establishment of passive and reactive defenses in response to predation -definition of borders, establishment of nation-states, peoples militia (SMP; "attrition blocks") -establishment of transportation system, region linking -collaboration; conglomeration (SMP) -relative comfort; overcoming early game risks associated with survival -leverage of state and productive resources to conduct foreign excursions ("mission system") -utilization of modern power generation -diversity of power generation -harnessing mineral and oil wealth for power generation; refinement of previous bio-powered systems (from timber to ethanol) -expansive rubber plantations -homes; powered residences; supply side benefits via state mineral wealth -low refinery capacity

C.late game: dominance 1.aspects -dominance over sub and surface world resources -harvesting mineral wealth en masse via powerful explosives and high end tool use -large population centers -developed and efficient industry -elimination of predation through superior technology -leverage of state and productive resources to conduct trade ("trading system") -predominant use of explosives and heavy machinery -sophisticated power generation; large scale fossil fuel; forays into advanced renewables and nuclear -high refinery capacity

D.end game: post scarcity 1.aspects -control of atoms and molecules; hyper efficient industry -extreme population centers; transition to apartments -leverage of productive and technological resources to transform matter ("universal constructor") -cyber enhancement

mensreaMC commented 10 years ago

REVISION 1 -cluttering up things and only relevant to me