Open mensreaMC opened 10 years ago
REVISION 1 -changed fuels in accordance with fuel appendix -changed efficiencies and bonuses in accordance with cycle efficiency ranges -reformatted the article and fixed some spelling/grammer/organization mistakes
INTRO
This article covers any mode of power generation which utilizes a pressurized, heated gas to drive a turbine. The turbine system is designed to enable players to deploy realistic fuel based power stations. The system is relatively modern given the sophisticated metallurgical skills required to forge turbine blades that can stand up to such enormous heat. Though gas turbine plants are less efficient than even the sub-critical steam plant, they have even fewer capital requirements and virtually no warm up period. On the downside they can only burn liquid and gaseous fuels and require more robust turbines. Further, the plant requires inputs of water and the fuel that it uses must be scrubbed of impurities else the gas turbine become clogged and fouled. Typically, gas turbine plants are constructed alongside sub and supercritical plants, while the latter is used to generate consistent baseline power, the former can be spun up to provide power on demand when baseline demand fluctuates upwards.
DETAILS
I.the gas turbine plant can be powered by many different fuels which in turn have different energy ratings and require variable amounts of water to scrub the fuel and the turbine chambers -efficiency range is from 25-40% -values are derived from the HHV in the fuel appendix
A.natural gas 1.1 tank of natural gas is worth 72 kwh 2.1 barrel of water for every tank of natural gas burned
B.propane 1.1 tank of propane is worth 186 kwh 2.1 barrel of water for every tank of propane burned
C.biogas 1.1 tank of biogas is worth 54 kwh 2.2 barrels of water for every tank of biogas burned
D.hydrogen 1.1 tank of hydrogen is worth 106.75 kwh
E.kerosene 1.1 barrel of kerosene is worth 412 kwh 2.1 barrel of water for every tank of kerosene burned
F.ethanol 1.1 barrel of ethanol is worth 260 kwh 2.1 barrel of water for every tank of ethanol burned
II.the plants are made up of the following blocks
A.[fuel name] fuelled gas turbine control block -plant will only burn the fuel it was designed for but fuels of an identical state of matter (gas, liquid, solid) should be able to be swapped in a trivial crafting reaction -example: the player picks their Natural gas fuelled gas turbine control block up from the workshop. they need it to be fuelled by propane though, so they place it in a crafting grid and the output is a Propane fuelled gas turbine control block. if they were to place it in the crafting grid again the output would be a Biogas fuelled gas turbine control block, then crafting the Biogas fuelled gas turbine would take them back to the Natural gas fuelled gas turbine.
1.Scans large area (50x50x20) when placed for turbine chamber blocks, generator blocks, component blocks, mechanism blocks and motor blocks and then determines if it has what it needs to function based off the number and/or rating of the turbine chamber blocks
a.generator block(s) and turbine chamber block(s) ratings must match -example: the user tries to pair a turbine rated for 1000 kw with a 2 mw generator. the ratings do not match so the combo does not work. they must either use a 2 mw turbine and 2 mw generator or a 1000 kw turbine and 1000 kw generator -example: the user tries to pair a turbine rated for 1000 kw with 2 500 kw generators. the ratings do not match the combo does not work. they must either use two 500 kw turbines and two 500 kw generators or a 1000 kw turbine and 1000 kw generator -for each mw of turbine chamber the plant gets a 1% efficiency bonus (maximum of 40) -if component/turbine chamber block pairings are titanium the plant gets a 5% efficiency bonus (maximum of 40)
b.For each turbine chamber there must be 2 component blocks -if the turbine chamber block is rated less than 1000 kw only 1 component block is needed
c.For each turbine chamber there must be 1 mechanism block -if the turbine chamber block is rated less than 1000 kw no mechanism block is needed
d.for each turbine chamber there must be 1 motor of at least 100 kw -five 2 mw turbine chamber blocks will accept 1 motor block rated 500 -ten 2 mw turbine chamber blocks will accept 1 motor block rated 1000 -twenty 2 mw turbine chamber blocks will accept 1 motor block rated 2 mw
2.Turbine block max rating(s) determine how much energy the plant can possibly produce a.plant will ideally only use as much fuel as its able to effectively utilize (though some waste will happen due to uneven and fractional numbers). otherwise the onus of rationing the correct amount of fuel to prevent waste will fall on the user -example: 100 2 mw turbine/generator block pairs (with a collective max output rating of 200 mw) could effectively utilize up to 100 stacks of coal; burning more than 100 stacks would produce more steam than the plant could efficiently turn into electricity and so would be a waste (this example is from the super-crit article but the idea is the same)
3.Scans large area (50x50x20) when activated by redstone or after a successful burn cycle for the same conditions it scanned for when initially placed a.if the conditions are not met then the block does not initiate a burn cycle
4.Features large input and output grids (10x10? more?) for fuels and empty tanks/barrels/ash/fly ash a.Alternatively, features a large internal tank for holding liquid and gaseous fuels, so the player can hold filled barrels/tanks, right click the control block and thus load it with said fuels while the empty barrels/tanks are returned b.Could be connected to a hopper to auto-feed fuel in the top and a chute on the bottom to get rid of empty barrels/tanks/ash/fly ash
5.Fuels are burned in batches for one hour, then another batch is accepted a.plant must be activated initially by supplying a redstone signal to the control block. after initial activation the plant will run until its out of fuel. this makes it so fuel can be burned in batches, otherwise it would automatically burn any fuel the user placed in its input and potentially have to keep track of way too many things at once -example: the player loads 100 stacks of coal into the control block and 30 stacks is the max it can actually use so it only burns 30 stacks over the course of an hour. during this time the control block will output 200 mw every second (in this instance). once its burned up another 30 stacks would be loaded and burned until all the coal was used up, at which point it would have to be reloaded with coal and provided a redstone signal to initiate it
B.Component block 1.Steel, stainless steel, tool steel, tungsten or titanium
C.Turbine chamber block 1.tool steel or titanium
D.Generator block
F.Mechanism block 1.steel, stainless steel, tool steel, titanium, tungsten
G.Motor block 1.rated at least 100 kw