This article covers those aspects which I feel should be in the mods second release. Due to the sheer size of the mod most of the features will be impossible to add to an initial release so I have chosen only those features which are absolutely necessary to the mods function. With the following features implemented the mod would be playable but there would only be one way to generate power. However, as long as we have all the mineral and stone based worldgen stuff in play later updates could complete the picture with little negative consequences for the user.
DETAILS
I.the workshop system
A.workshop block
1.fancy GUI could be replaced with arbitrary blueprint recipes (X paper, Y dye, etc)
B.precision and efficiency blocks
1.certain higher tier ones could be ignored
C.disregard automatic ejection mechanics
II.the labor system
A.housing blocks
1.only most rudimentary features necessary to allow the system to work
B.administration block
C.academy block
III.general power plant and machine blocks
A.thankfully these are just simple blocks with no functions themselves. there is just a lot of them
IV.storage and transportation
A.just barrels and tanks
B.crates would be nice but are not necessary, users can use vanilla chests
V.mining machines
A.all of them are kind of integral but optional features could be skipped
B.multi block machines could be designed as single block
C.disregard automatic ejection mechanics
VI.other machines
A.still
B.electrolytic chamber
C.chemical reactor
D.small pump
1.for the purpose of filling up barrels with water
E.tap
F.the peoples workbench!
1.the basic one
G.kiln
H.stove
I.large pump
VII.the peoples tools!
A.definitely the hand tools
B.maybe the explosives and detonators, but probably not the remote detonators
1.players can just use wireless redstone or something if they really want remote detonation
C.skip everything else until later
IIX.the sub-critical steam plant
A.possibly shave a few features off, such as warm up times
INTRO
This article covers those aspects which I feel should be in the mods second release. Due to the sheer size of the mod most of the features will be impossible to add to an initial release so I have chosen only those features which are absolutely necessary to the mods function. With the following features implemented the mod would be playable but there would only be one way to generate power. However, as long as we have all the mineral and stone based worldgen stuff in play later updates could complete the picture with little negative consequences for the user.
DETAILS
I.the workshop system A.workshop block 1.fancy GUI could be replaced with arbitrary blueprint recipes (X paper, Y dye, etc) B.precision and efficiency blocks 1.certain higher tier ones could be ignored C.disregard automatic ejection mechanics
II.the labor system A.housing blocks 1.only most rudimentary features necessary to allow the system to work B.administration block C.academy block
III.general power plant and machine blocks A.thankfully these are just simple blocks with no functions themselves. there is just a lot of them
IV.storage and transportation A.just barrels and tanks B.crates would be nice but are not necessary, users can use vanilla chests
V.mining machines A.all of them are kind of integral but optional features could be skipped B.multi block machines could be designed as single block C.disregard automatic ejection mechanics
VI.other machines A.still B.electrolytic chamber C.chemical reactor D.small pump 1.for the purpose of filling up barrels with water E.tap F.the peoples workbench! 1.the basic one G.kiln H.stove I.large pump
VII.the peoples tools! A.definitely the hand tools B.maybe the explosives and detonators, but probably not the remote detonators 1.players can just use wireless redstone or something if they really want remote detonation C.skip everything else until later
IIX.the sub-critical steam plant A.possibly shave a few features off, such as warm up times