mensreaMC / Deus-Ex-Machina

Deus Ex Machina: A minecraft tech mod
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Other Machines #5

Closed mensreaMC closed 10 years ago

mensreaMC commented 10 years ago

INTRO

Other machines covers any machine that does not pertain to the workshop system or ore processing machines. Mostly they are smaller and simpler machines that handle very specific things and thus do not require a dedicated article.

DETAILS

I.general notes on machines A.one "bucket" is one gallon; barrels hold 42 gallons B.empty tanks and barrels are always returned C.rather than having some dedicated "empty barrel/tank" slot, just have users place empty barrels or tanks into the input slots, which are moved to the output slot once they are filled

II.still/electric still A.GUI 1.3x3 input and output grids, completion bar and (optional) internal storage tank for liquids B.design 1.single block machine C.reactions 1.ethanol barrel a.uses starchy/sugary based biologicals and water to produce ethanol 2.methanol barrel b.uses logs and water to produce methanol 3.brine barrel a.uses 10 barrels of water to produce 1 barrel of brine (uses 8 kw and takes 5 minutes) 4.booze a.uses starchy/sugary based biologicals and water to produce delicious booze

III.electrolytic chamber A.GUI 1.3x3 input and output grids, completion bar and (optional) internal storage tank for liquids B.design 1.single block machine C.reactions 1.electrolyze water a.uses 10 barrels of water, 30 empty gas tanks and 1 empty barrel b.uses 45kw and takes 20 minutes to produce -10 hydrogen tanks -10 oxygen tanks -10 inert gas tanks -1 brine barrel -10 empty barrels 2.electrolyze brine a.uses 10 brine barrels and 20 empty gas tanks b.uses 45kw and takes 20 minutes to produce -10 chlorine gas tanks -10 hydrogen tanks -10 units of sodium hydroxide (lye) 3.electrolyze sulfuric acid a.uses 10 barrels of sulfuric acid b.uses 45kw and takes 20 minutes to produce -10 hydrogen peroxide barrels 4.electrolyze potassium chloride a.uses potassium chloride barrel b.uses 45kw and takes 20 minutes to produce -hydrogen -chlorine -potassium hydroxide

IV.electric stove A.GUI 1.3x3 input and output grids, completion bar and (optional) internal storage tank for water B.design 1.single block machine 2.replicates many vanilla furnace reactions and some mod reactions which dont need the intense heat of a kiln/reducer/blast furnace 3.intended to do things more efficiently than the vanilla furnace C.reactions 1.cooks food (1kw, takes 30 seconds) -meats turned into cooked meats -flour and water cooked into whole wheat bread -organs turned into meatlog, snausages, etc 2.turns tallow into glycerol (1 kw, takes 30 seconds) 3.turns hides into leather (1 kw, takes 2 minutes)

V.electric kiln A.GUI 1.3x3 input and output grids and completion bar B.design 1.single block machine 2.replicates many vanilla furnace reactions and some mod reactions which don't need the intense heat of a reducer/blast furnace but require more heat than the stove could provide 3.intended to do things more efficiently than the vanilla furnace C.reactions (all take 4 kw and 1 minute to produce) 1.12 bricks (12 clay) 2.refractory bricks (clay + sand + bauxite dust, quartz dust or lime) 3.quicklime/calcium oxide (powdered limestone heated) important component of cement 4.12 charcoal (12 logs) 5.12 coke (12 anthracite)

VI.water pump/oil pump/gas pump/compressor A.GUI 1.3x3 input and output grids, completion bar B.design 1.single block machine made with [any metal] casings, [any metal] mechanisms and a motor block 2.has four modes a.Water pump -checks 100x100x20 area for 100k water blocks and does not place if it cant find them -if 100k water blocks are found then pump can be placed and loaded with empty barrels -empty barrels will then be filled with water via a simple, automatic reaction, one at a time b.Oil pump -checks a 20x20x1 area around it with the Oil pump block itself situated in the middle for other oil pumps and does not place if it finds any -checks its sides for a hvy. oil or lt. oil primed drill rig block -if either is found then the pump can be loaded with empty barrels -depending on which type of oil it finds empty barrels will then be filled with either heavy sour crude or light sweet crude via a simple, automatic reaction, one at a time c.Gas pump -checks a 20x20x1 area around it with the Gas pump block itself situated in the middle for other Gas pumps and does not place if it finds any -checks its sides for a Gas primed drill rig block -if it is found then the pump can be loaded with empty tank -empty tanks will then be filled with water via a simple, automatic reaction, one at a time d.Compressor -enables users to fill empty tanks with air via a simple, automatic reactions, one at a time 3.to switch between modes the block can be placed in a crafting grid and the output will make another block a.Water pump -> Oil pump -> Gas pump -> Compressor -> Water pump b.the user will only have to build the water pump which will be a product of the workshop c.this makes it so programmers don't have to fuss with GUI buttons and things 4.motor rating determines speed of operation and electricity consumption C.reactions 1.1 water barrel (40 kw, 30 seconds) 2.1 light sweet crude barrel (200 kw, 3 minutes, no nearby pumps) 3.1 heavy sour crude (300 kw, 3 minutes, no nearby pumps) 3.1 compressed air tank (200 kw, 1 minute) 4.natural gas tank (???)

VII.drill rig A.GUI 1.3x3 input and output grids, completion bar B.design 1.1x2x8 multi-block machine 2.made of iron, steel, tool steel, tungsten or titanium components (C), brass, steel, tungsten or titanium mechanisms (M), a motor block (O), and a control block (X) 3.below is a diagram of how its built. [1] is the bottom level, [2] the second, etc.

[1]OX [2]MM [3]CC [4]CC [5]CC [6]CC [7]CC [8]CC

4.checks to see if the structure is complete every so often a.if it is found to not be complete all drilling progress is reset and consumed materials are lost b.motor rating effects speed of operation and power consumption 5.when placed checks the block under it and performs different functions based on that block a.if "hot rock" blocks under it -if it finds it the player must then load the inventory with 3000 stainless steel or aluminum pipes and a tungsten alloy drill bit and activate a redstone signal to it -it then uses 400 kw and takes 1080 minutes to complete its work -tungsten alloy drill bits are returned b.if "light sweet crude spring", "heavy sour crude spring" or "natural gas spring" blocks under it -if it finds one of these the player must then load the inventory with 1000 steel, stainless steel or aluminum pipes, 4 steel, 1 tool steel or a tungsten alloy drill bit and activate a redstone signal -it then uses 400 kw and takes 360 minutes to complete its work -tool steel and tungsten alloy drill bits are returned, steel are used up 6.once a pump has completed its work its control block becomes a "[hvy.oil, lt.oil, gas, geo] primed drill rig" block, which means that the player can then place a pump next to it and use it to make oil/gas or place a Geothermal plant control block next to it to make a Geothermal power plant

IIX.tap A.GUI 1.3x3 input and output grid, completion bar B.design 1.single block machine 2.scans 5x5x10 area for other taps and does not place if any are found 3.scans 1x1x10 area for rubber tree when placed and after Y operations 4.takes 60 minutes to make a barrel of latex -alternatively, takes 10 minutes to make a gallon with some other more realistic config setting applied

IX.the peoples workbench! A.GUI 1.3x3 input and output grids, completion bar B.design 1.single block machine 2.covers reactions that are too simple for the workshop and too limited to add other various machines for 3.manual and powered versions -sub-heading should display which -manual version could take time and use lots of labor tokens -powered version is done very fast and uses very few labor tokens 4.sawmill/gin/mill/press

C.reactions

1.it can turn 1 [general] ore blocks into 2 [specific] ore dust -takes a long time -uses lots of labor tokens -unpowered version only

2.can turn wheat into flour -takes a long time -uses lots of labor tokens -yields chaff and seeds -powered takes almost no time and costs almost nothing

3.can turn hemp and cotton into hemp and cotton thread -takes a long time -uses lots of labor tokens -yields resin and seeds -powered takes almost no time and costs almost nothing

4.can turn dirt and water into potassium nitrate -uses lots of dirt, water and fuel

5.can make wooden barrels -uses lots of copper or bronze, logs or planks and resin

6.can press seeds into seed oil -uses labor tokens -powered takes almost no time and costs almost nothing

7.can turn coal, sulfur, limestone into their dust versions -takes a long time -uses lots of labor tokens -unpowered version only

8.can make tap -uses copper, iron or bronze, planks and a barrel

9.can make basic still -uses copper, iron or bronze, copper and a barrel

10.can make potash [potassium carbonate] -needs ashes, water, and fuel

11.can make slaked lime [calcium hydroxide] -needs lime and water

12.can cut logs into planks efficiently -uses logs -outputs sawdust, mulch, planks

13.can squeeze water from reeds, cactus -outputs water barrels

14.grinds bones into bonemeal

15.can butcher animal carcasses -yields appropriate products

16.can make basic peoples tools from soft metals that could be cold hammered -uses wooden tool and metal

17.can turn reeds into papyrus

18.can cut leather into vellum

19.can turn cobble into stone bricks

20.can make glass panes and blocks -uses sand and fuel -add green glass?

21.can make iron bars

22.can make anvil

23.can make cauldron

24.can make dispenser, dropper, piston, comparator, repeater, tripwire, sticky piston -allows player to use various resources to make things that require redstone in vanilla -only really applicable in "give me deus ex"

25.can make clock, compass

26.can make any metal tools and utility items from vanilla -only really applicable in "give me deus ex" -pick, shovel, hoe, sword, armor, shears, horse armor

27.can make leather -uses hides

28.can make black powder -uses potassium nitrate, charcoal and sulfur dust

X.digester A.GUI 1.3x3 input and output grid, completion bar B.design 1.single block machine 2.used to make biogas and mash that needs boiled at still C.reactions

IDEAS

-machines should automatically output items into nearby pipes/inventories -periodic "maintenance" ticks could determine if a part in a multi-block machine breaks, broken parts need repaired or replaced -machines should automatically pull items from attached inventories if appropriate -machines could have a "operations" bar which builds up for each operation of one type that they do, once it hits a certain level it can then do those operations at a diminished cost but using the machine to perform a different operation sets the bar back to its start -heavy crane (multi-block). when supplied power removes shovel-diggable blocks in an area and deposits them in attached inventories. area serviced depends on size of crane -add different motors to the pumps recipe to simulate different efficiencies -pumps can be made with different sized motors to speed up the water pumping or air compressing. note that the speed at which a pump pumps oil and gas is balanced according to some gamey mechanics though, so it should not be able to be sped up -for running machines on fuel rather than electricity values the BTU values of various fuels could be looked into and compared to the BTU value of a kw -add the ability to use extensive electronic and sensor systems to exercise more precise control over things therefore making them more efficient -oil/gas wells produce variable amounts -oil/gas well production values are boosted by X% for so long and gradually loose bonus (to reflect the early days of drilling when oil had 50:1 EROI due to the ease of extraction from virgin sites)

SOURCES

-compressed air: http://www.reliableplant.com/Read/10572/energy-compressed-air-systems "16 to 24 kW/100 cfm (cubic feet a minute)"

mensreaMC commented 10 years ago

REVISION 1 -properly formatted the document (partially)

mensreaMC commented 10 years ago

REVISION 2 -many new recipes for chemical reactor -better definintion for some machines -still work to do -check out the idea for drillrigs/pumps!

mensreaMC commented 10 years ago

REVISION 3 -total revision, cleaned up the article, moved many things around and formatted it according to the standard -added an ideas section

mensreaMC commented 10 years ago

REVISION 4 -added peoples workbench, which covers simple reactions removed from workshop block and covers a narrow set of reactions that were going to be assigned to lumber mill/mill/gin/butcher -added entry for digester. note that its not finished but will be how players make biogas

mensreaMC commented 10 years ago

REVISION 5 -massively increased pipe and time requirements for drilling. previous values were grossly inaccurate -cut down on the scanning area for water pumps, was unnecessarily large

mensreaMC commented 10 years ago

REVISION 6 -added tons of ideas that have been sloshing around in my mind for some time. lots of these new ideas are coming from people I have asked to give feedback on this stuff. theres gold in them hills!

mensreaMC commented 10 years ago

REVISION 7 -removed the chemical reactor and assigned it its own article -fixed up some things

mensreaMC commented 10 years ago

NOTICE -this article was split into 5 different articles; it was starting to sprawl