Closed JeffreyCA closed 9 years ago
Hey, feel free to email me directly with problems if you don't want to keep opening issues.
There's a DataStore interface that can replace the in-memory caching with RiotAPI.setDataStore(). It'll do exactly what you're looking for. Currently, there's a Hibernate implementation which will use Hibernate to cache things in a RDB. (I don't actually know if this will work for Android, but worth looking in to.)
There's also a (slapped-together and buggy) FileSystemDataStore which will just use serialized files on the filesystem instead of a database.
You might need to edit either of these to get them working properly on Android or implement your own DataStore with an Android-based database, but DataStore is way to do this in Orianna.
Thanks again, I'll try that out. It sounds pretty complicated though.
Hi again,
Sorry for all of these questions, please bear with me.
Is there a way to save the data from
RiotAPI.getChampions();
and reuse/read that data instead of retrieving the same data from Riot's servers every time? In terms of Android programming, I do not want to retrieve so much data every time I launch my app.I think I would need to do
List<Champion> champions = RiotAPI.getChampions();
and save that to a file somehow and then when I launch my app, I need to read that file and process it? Or is that the wrong way to do it?(For
LoadPolicy.LAZY
orLoadPolicy.UPFRONT
)