Need a mesh for the planet. Should support LoD by contracting vertices as the camera gets closer to the planet. The mesh will rotate on the planet's sphere as the camera moves around, be displaced by a procedural texture, and not sure how it should be textured.
This should be a spherical clipmap implementation.
Need a mesh for the planet. Should support LoD by contracting vertices as the camera gets closer to the planet. The mesh will rotate on the planet's sphere as the camera moves around, be displaced by a procedural texture, and not sure how it should be textured.
This should be a spherical clipmap implementation.