Stack:
void Synchronizer.SendAux(string messageType, object content, bool logContent) at line 366:9
void VSPackage1.SolutionEvents_OnBeforeCloseSolution(object sender, EventArgs e) at line 195:17
Error:
SolutionEvents_OnBeforeCloseSolution event is fired twice
Message: Push socket is null
Stack: void Synchronizer.SendAux(string messageType, object content, bool logContent) at line 366:9 void VSPackage1.SolutionEvents_OnBeforeCloseSolution(object sender, EventArgs e) at line 195:17
Error: SolutionEvents_OnBeforeCloseSolution event is fired twice
Breadcrumb: message Push socket is null Error 18:27:27 generic Pushing "Disconnect" Disconnect { ModelVersion: "1.0", ProjectPath: "D:/Documents/unity/GameTest", ProjectName: "GameTest", ContactInfo: "Visual Studio 2022 (17.4)" } debug 18:27:27 generic Unity Code Assist is disabled Info 18:27:27 generic SolutionEvents_OnBeforeCloseSolution debug 18:27:27 generic Flushing analytics debug 18:27:10 generic Cleared project data debug 18:27:10 generic Clearing project data debug 18:27:10 generic NetMQ cleared debug 18:27:10 generic NetMQ cleaning up debug 18:27:10 generic NetMQ clearing, sub task cancelled debug 18:27:10 generic NetMQ clearing, sub task disposed debug 18:27:10 generic Subscriber runtime disposed debug 18:27:10 generic Subscriber runtime ended debug 18:27:10 generic Subscriber disposed debug 18:27:10 generic Subscriber closed debug 18:27:10 generic Subscriber closing debug 18:27:10 generic NetMQ clearing, push socket closed debug 18:27:10 generic NetMQ clearing debug 18:27:10 generic Pushing "Disconnect" Disconnect { ModelVersion: "1.0", ProjectPath: "D:/Documents/unity/GameTest", ProjectName: "GameTest", ContactInfo: "Visual Studio 2022 (17.4)" } debug 18:27:10 generic Unity Code Assist is disabled Info 18:27:10 generic SolutionEvents_OnBeforeCloseSolution debug 18:27:10