merryyellow / Unity-Code-Assist

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SolutionEvents_OnBeforeCloseSolution event is fired twice #3

Closed sapsari closed 1 year ago

sapsari commented 1 year ago

Message: Push socket is null

Stack: void Synchronizer.SendAux(string messageType, object content, bool logContent) at line 366:9 void VSPackage1.SolutionEvents_OnBeforeCloseSolution(object sender, EventArgs e) at line 195:17

Error: SolutionEvents_OnBeforeCloseSolution event is fired twice

Breadcrumb: message Push socket is null Error 18:27:27 generic Pushing "Disconnect" Disconnect { ModelVersion: "1.0", ProjectPath: "D:/Documents/unity/GameTest", ProjectName: "GameTest", ContactInfo: "Visual Studio 2022 (17.4)" } debug 18:27:27 generic Unity Code Assist is disabled Info 18:27:27 generic SolutionEvents_OnBeforeCloseSolution debug 18:27:27 generic Flushing analytics debug 18:27:10 generic Cleared project data debug 18:27:10 generic Clearing project data debug 18:27:10 generic NetMQ cleared debug 18:27:10 generic NetMQ cleaning up debug 18:27:10 generic NetMQ clearing, sub task cancelled debug 18:27:10 generic NetMQ clearing, sub task disposed debug 18:27:10 generic Subscriber runtime disposed debug 18:27:10 generic Subscriber runtime ended debug 18:27:10 generic Subscriber disposed debug 18:27:10 generic Subscriber closed debug 18:27:10 generic Subscriber closing debug 18:27:10 generic NetMQ clearing, push socket closed debug 18:27:10 generic NetMQ clearing debug 18:27:10 generic Pushing "Disconnect" Disconnect { ModelVersion: "1.0", ProjectPath: "D:/Documents/unity/GameTest", ProjectName: "GameTest", ContactInfo: "Visual Studio 2022 (17.4)" } debug 18:27:10 generic Unity Code Assist is disabled Info 18:27:10 generic SolutionEvents_OnBeforeCloseSolution debug 18:27:10