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merwaaan
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bevy_spritesheet_animation
A Bevy plugin for animating sprites that are backed by spritesheets
MIT License
56
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5
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Support a run condition on `SpritesheetAnimationPlugin` to allow pausing animations
#23
mgi388
opened
5 days ago
2
add a plugin option to disable 3d systems
#22
mirsella
closed
1 week ago
3
Sprite3d panics
#21
marijanp
closed
1 week ago
2
add get_clip_name, get_animation_name, get_marker_name method in library
#20
mirsella
closed
2 weeks ago
1
Allow running without bevy_render
#19
mirsella
closed
1 week ago
13
Add a method to get the name of the animation/clip/marker
#18
mirsella
closed
2 weeks ago
5
make AnimationLibrary's name lookup accesibles
#17
mirsella
closed
2 weeks ago
2
Add reflection to types and register resources
#16
mgi388
closed
1 month ago
1
Make system sets public
#15
mgi388
closed
2 months ago
1
Error when using bevy_picking_raycast feature in bevy_mod_picking due to PrimitiveTopology
#14
mgi388
closed
3 months ago
2
Add AnimationSystem and Sprite3dSystem system sets
#13
mgi388
closed
3 months ago
1
3d: frame rate drops significantly with a lot of sprites possibly due to StandardMaterial not being reused
#12
mgi388
closed
3 months ago
6
Sprite3D would be called Sprite3d in Bevy
#11
mgi388
closed
3 months ago
1
Asset loader
#10
mgi388
opened
3 months ago
4
Support variants / frame sets
#9
mgi388
closed
3 months ago
7
Ability to start an animation from a specific frame.
#8
indietyp
closed
3 months ago
2
B -> E
#7
baozaolaoba-top
closed
3 months ago
2
Updated to Bevy 0.14.0
#6
BLumbye
closed
4 months ago
1
Resetting animations
#5
UkoeHB
closed
4 months ago
1
SpritesheetLibrary::new_clip
#4
UkoeHB
closed
3 months ago
3
Bevy 0.14 support
#3
jgayfer
closed
4 months ago
2
Thoughts on using std::time::Duration instead of u32 + "milliseconds" in docs
#2
mgi388
closed
4 months ago
2
Fix incorrect from -> from_id in README.md
#1
mgi388
closed
7 months ago
1