Closed ddundo closed 1 month ago
When do you need the citations by? I wonder it would be possible to archive the Animate and Goalie versions as part of a Firedrake Zenodo release. If not, we could make bespoke ones - I've done that in the past for Pyroteus.
Thanks Joe, probably in the next 1-2 months latest, so not too urgent :)
Okay great, I'll plan to figure out a process for this next week.
@ddundo Okay I think I have things set up. You can create a Zenodo release for each package. Follow the instructions here but for Animate and Goalie: https://github.com/thetisproject/thetis/wiki/Instructions:-Thetis-Zenodo-release
Let me know how it goes and if it works then we can close this issue.
@ddundo What do you think of this new page? https://github.com/mesh-adaptation/mesh-adaptation-docs/wiki/Citing
Are the instructions sufficiently clear?
Note that so far there's only an example for Movement.
Thanks @jwallwork23, looks good to me! Although if I may nitpick, instead of "add some text" I might prefer "add a title and description" :)
I haven't tried it out yet but I can try it today if you'd like to close the issue - and then we can delete the release I make.
Thanks @jwallwork23, looks good to me! Although if I may nitpick, instead of "add some text" I might prefer "add a title and description" :)
Thanks, have done that.
I haven't tried it out yet but I can try it today if you'd like to close the issue - and then we can delete the release I make.
I'll wait until you've created your release before closing the issue. No rush, though. Note that even if you delete the release I have a feeling the Zenodo archive will persist, so if you are just doing this for testing purposes, maybe just create releases of the main
branches of Animate and Goalie that we can refer to as Version 0.2, or something? (And don't delete them.)
Hm it turns out we probably should add a CITATION.cff
file. (See https://github.com/mesh-adaptation/movement/issues/90.) Will do that now.
Currently relevant for me. Could we add a CITATION file for goalie and animate?