Open kingjin94 opened 1 year ago
Hi @kingjin94 ! I have an open PR about this: #109
Great to hear that it is not just a problem of understanding the available API :sweat_smile: Is there any way I could help to expedite this PR?
Great to hear that it is not just a problem of understanding the available API sweat_smile Is there any way I could help to expedite this PR?
I'm not sure. The maintainer seems very busy and maybe would like some help to look at PRs and merge them.
@rdeits, are you open to onboarding some folks to help maintain meshcat?
Hi all,
I see that the pull request #109 has been merged. But in my code if do something like:
viz = pin.visualize.MeshcatVisualizer(rmodel, collision, visual)
viz.initViewer(loadModel=True, open=True)
viz.setCameraPosition(np.array([0.6, 0., -0.15]))
viz.setCameraTarget(np.array([0., 1, 0.]))
then setCameraTarget
does not change anything and the camera keep focusing on the origin. Am I doing something wrong or the problem is still existing?
I have installed the last versione from source.
It's set_cam_target()
and set_cam_pos()
, see here.
Working well for me installed from source.
When generating more complex scenes I would like to guide the user's view to the most important elements.
The demos suggest using
How do you use these to move the camera close to an arbitrary position, such as (10., 0., 0.) and look at this arbitrary position?
The
set_property
seems to be able to reposition the camera (in the three js system where "up" = z_meshcat = +y_three_js and z_three_js = -y_meshcat). The camera seems to keep focusing on the origin. How to do you change the position the camera points at and pans around?