Closed shurko0x4cfd closed 2 years ago
I've you've added a single geometry via set_object
, then meshcat will treat that as a rigid structure, in which case there's no way to move individual parts of the geometry independently. Creating a mechanism with moving parts requires that each component be a separate geometry published with separate set_object
and set_transform
calls. As an example, that's how https://github.com/JuliaRobotics/MeshCatMechanisms.jl works: It loads a robot model and then publishes each body independently, allowing them to be moved and animated.
Thanks for the answer.
Hello. I have a question. Is there an easy way to manipulate not the whole object, but its parts. For example, I added a structured object (human) to the scene using set_object. I cannot manipulate his hand through the meshcat/human/left_hand path or whatever. How to manipulate individual parts?