Closed gizatt closed 6 years ago
Updated PR to disable shadows by default. Currently disabling them at the light level (as a toggleable option on each spotlight), instead of at the global level that we discussed. Functionally equivalent, I hope, but required less tweaking from the original PR... happy to switch to a global shadow switch if you think it's better, but shadow control on a per-light level seems nice anyway.
Sounds great. Thanks!
A little cludgy, as it enables shadows (casting + receiving) for all bodies. Future work would be to make sure that's toggleable on a per-object level over the message passing. (Doesn't seem to work right now, but I've only given it a cursory attempt.)
But much prettier!